#ifndef _SKILLCHONGZHUANG_H
#define _SKILLCHONGZHUANG_H
#include "SkillBase.h"
//突袭技能

class SkillChongZhuang :public SkillBase
{
public:
	SkillChongZhuang();
	virtual ~SkillChongZhuang();
	virtual void refreshData();
	virtual void OnDamageTimedo(uint32_t skillId);
	virtual void OnDamageTimedoPlayer(uint32_t skillId, cList & vtargetList);
private:
	cList m_listFindTarget;
};

#endif